Oct 02, 2008, 02:19 PM // 14:19
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#161
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Ascalonian Squire
Join Date: Feb 2006
Guild: Tiny Siege Turtles
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Quote:
Originally Posted by pamelf
*crosses fingers for questing title*
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Few things why the questing title propably won't get implemented:
1) They are still adding new quests from time to time (M.O.X. quest for example)
2) There would be need for some sort of marker to clearly see where are the quests that we are currently missing. Just like for missions and vanquishes, but those two are much easier to mark than HUNDREDS of quests.
3) This would require this title to be retroactive and imo it makes it much more difficult to implement
The idea of such a title is nice, but reality can be harsh :P
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Oct 02, 2008, 02:28 PM // 14:28
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#162
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Desert Nomad
Join Date: Mar 2008
Location: in a house
Guild: The Knitters Guild
Profession: W/R
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well I seemed to like the challenge of getting the un/lucky/wisdom/hunter titles. I am working on all 4 of them at the same time.
Oh well well will see
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Oct 02, 2008, 02:29 PM // 14:29
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#163
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Quote:
Originally Posted by DarkNecrid
hey guy above (edit: Shadowspawn X) no one cares. guild wars wasn't supposed to be grind, and it still isn't especially with Linsey around.
if you bought this game to grind titles you bought the wrong game. sorry!
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Guild Wars ISNT a grind. You dont HAVE to have the titles!! Anet changed the pve skill spread so it makes little difference between r5 and max eotN rank for instance (and if you think getting r5 is a grind, then you arent playing the game).
All this talk of grind this and grind that, if you dont like it, DONT DO IT!! Oh but I forgot, you want the titles - just dont want to do whats needed to get them...
(WTS 500 Unid golds for new unified title )
Last edited by Lycan Nibbler; Oct 02, 2008 at 02:32 PM // 14:32..
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Oct 02, 2008, 02:37 PM // 14:37
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#164
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Quote:
Originally Posted by tazer
Few things why the questing title propably won't get implemented:
2) There would be need for some sort of marker to clearly see where are the quests that we are currently missing. Just like for missions and vanquishes, but those two are much easier to mark than HUNDREDS of quests.
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I would have SO liked this listing from the start - it would be a wonderful thing if they introduced it now, but I agree with you, likely too late in the day.
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Oct 02, 2008, 02:38 PM // 14:38
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#165
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Nothing, tra la la?
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Less grind is a good thing...if done right.
Having multiple chars to play can make it tedious and tiresome to work on (no, you don't have to max them, but for the PvE skills to be optimal, you should).
Less grind = more playtime = more fun.
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Oct 02, 2008, 02:40 PM // 14:40
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#166
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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I don't use pve skills, hence: Less grind = more playtime = more fun.
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Oct 02, 2008, 02:41 PM // 14:41
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#167
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Lion's Arch Merchant
Join Date: May 2005
Location: Ascalon City, Tyria
Guild: Free Agent
Profession: W/
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Less grind, more playtime SWEET! GW is all about the skills and the BALANCED play. All the rest is just fluff and mine is bigger than yours BS.
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Oct 02, 2008, 02:44 PM // 14:44
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#168
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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My fluffy is bigger then yours, and that's no BS :-P
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Oct 02, 2008, 02:46 PM // 14:46
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#169
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Quote:
Originally Posted by Shadowspawn X
What are these obvious reasons? Account based wisdom is not going to make more golds drop for your account so it does nothing to alleviate the grind of the title. If you think it does by eliminating the storage chest shuffle of ids to one toon to another is some sort of solution then you are wrong you will never max the title doing that. Treasure account wide would knock off possibly 1% - 3% just because some randomly encountered chest could be added to the title. 3% from 10,000 chests is a joke. The massive grind of chest running is not significantly eased by making treasure account wide.
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The obvious reason for me is if you have say 10 toons that you play, then account based decreasesthe work for this title by 90% (assuming you play all equally).
there have been many instances where I have been doing a mission like Naphui and ignored opening the chest because I was not on my chest opening char for the following reasons:-
a) Chests are almost always a gold sink (especially these days)
b) theres no way that char will ever go for that title.
Now if the title went to account based, I would open a chest on any char and ID on any knowing that they count.
10k is indeed a large number, but this change would make it substantially easier to attain.
Shouldnt the "free" chests in NF count towards the title too though?? (just a thought)
P.S. Sorry for all my posts n this thread.. guess its coz Im not playing GW now until I find out what they are going to do to titles... :P
Last edited by Lycan Nibbler; Oct 02, 2008 at 02:48 PM // 14:48..
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Oct 02, 2008, 02:58 PM // 14:58
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#170
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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Quote:
Originally Posted by DarkNecrid
hey guy above (edit: Shadowspawn X) no one cares. guild wars wasn't supposed to be grind, and it still isn't especially with Linsey around.
if you bought this game to grind titles you bought the wrong game. sorry!
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If you read my post you would see I'm about reducing grind. Lowering the level caps on TH and W and doing something about rep grind. If you want to comment. Base it on my post instead of random trolling.
Quote:
Originally Posted by Miss Drops Az
The obvious reason for me is if you have say 10 toons that you play, then account based decreasesthe work for this title by 90% (assuming you play all equally).
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At a conservative 30 chests per hour it take 333 hours to max treasure hunter. If you don't decrease the cap of TH it doesn't matter which toon you run the chest on and the total time grind for this title will not be eased. You will get a few random chest added to your title you happen upon while playing if it was account based which only will add up to 1% - 3% as I pointed out in my other post.
Last edited by Shadowspawn X; Oct 02, 2008 at 03:12 PM // 15:12..
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Oct 02, 2008, 03:11 PM // 15:11
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#171
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Krytan Explorer
Join Date: Nov 2007
Location: Here & There
Guild: Blades of Burning Shadows - GoDT
Profession: N/
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After reading through this thread, there are a number of suggestions that make sense, like wisdom/treasure being account wide as I would think that most people will have opened a large majority of chest with different chars as they have played the game.
The one big problem with this is that it will aggrieve those that have taken the time to max those titles with their 1 title char.
The thing I do not agree with is making all titles account wide and from the way some people have written they basically want a >> PRESS HERE << instant GWAMM button installing in the game as it seems that a good number of players want the titles but do not want to "grind" to get it.
GWAMM isn't exactly hard to get (took me 8 months on my necro and 3 months of that was farming cash to buy other titles) but it isn't easy either and it isn't meant to be.
If you want titles on your char then work for them, why should a-net hand them to you on a plate?
I do think that the kurz/lux titles need a huge rebalance as it is simply the most monotonous thing to repeat for a title.
R7 koabd? why not, it would be fun to see just how many people would be willing to go for that extra step (there are probably a few that already have 35 titles)
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Oct 02, 2008, 03:30 PM // 15:30
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#172
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Lion's Arch Merchant
Join Date: May 2005
Location: Ascalon City, Tyria
Guild: Free Agent
Profession: W/
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Bundle the titles in a package for sale in the online store...you can buy most other things in the store. :P
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Oct 02, 2008, 03:36 PM // 15:36
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#173
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Quote:
Originally Posted by Shadowspawn X
At a conservative 30 chests per hour it take 333 hours to max treasure hunter. If you don't decrease the cap of TH it doesn't matter which toon you run the chest on and the total time grind for this title will not be eased. You will get a few random chest added to your title you happen upon while playing if it was account based which only will add up to 1% - 3% as I pointed out in my other post.
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You are talking about doing chest runs.. fyi,I have only done chest runnning on the special lucky/unlucky weekends (of which theres been 2 I think) and done approx 100 chests each day = 400 chests. I am currently on (approx) 6,300 chests opened from playing through the game with chars/helping old guildies in quests etc and opening chests that were there while farming - so I disagree witjh your 1-3% which is pulled out of the air with no factual base .
Yes, its taken me a long time, but that what max titles should take - why even bother with a title if you can get it in 5 minutes?
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Oct 02, 2008, 03:44 PM // 15:44
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#175
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Quote:
Originally Posted by Onyx Blindbow
R7 koabd? why not, it would be fun to see just how many people would be willing to go for that extra step (there are probably a few that already have 35 titles)
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I would like to do that, but I could only if they did the account wide gwamm I guess as my gwamm was a pre survivor char... "Gods Among Gods"? or GAGs maybe?
One thing that disappoints me above all is the fact that this thread only appeared when Linsey posts about the changes almost being completed. What about, just for a change anet, getting Regina to post a thread in here a few months before asking for opinions on a number of possible changes and having this discussion before changes are worked on to be implemented?
I know I have posted on this thread a lot, but its darned frustrating to be posting here now, knowing that the decisions have in all likelyhood already been made without a chance to have an input.
Last edited by Lycan Nibbler; Oct 02, 2008 at 03:47 PM // 15:47..
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Oct 02, 2008, 03:51 PM // 15:51
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#176
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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Quote:
Originally Posted by Miss Drops Az
so I disagree witjh your 1-3% which is pulled out of the air with no factual base
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Well I got the numbers from my own account which is not a definitive sample by any means. Aside from my main which did chest running and maxed the title. I have two other toons I just did missions with , but opened all chests they encountered. The grand total on these other characters which opened random chests while playing normally is 287 chests. These add up to 2.87% if TH was account wide. That is where the numbers come from and the two toons are PKM so they actually played though every campaign thoroughly.
I'm very doubtful that you opened 5900 chests with out chest running.
Last edited by Shadowspawn X; Oct 02, 2008 at 03:57 PM // 15:57..
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Oct 02, 2008, 03:53 PM // 15:53
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#177
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by SlipknotOFA
I miss doing the deep... I use to do that like 4 times a day but I havent played in awhile and when I got back someone told me no one does that anymore so I never really checked it out. It would be cool if they made the norn and stuff like that for every charchter then indviually same thing with keys and stuff thats what they really need to do is make the titles for every charchter and that itself would cut down the grinding...
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You do realize that you are now going back on everything you started saying? Right?
Quote:
Originally Posted by Arduinna
Increase of Luxon/Kurzick Faction cap would be wonderful. Saves you a lot mapping to the Guildhall after some vanquishes or HFFF-sessions. Adding a 'lucrative' way of gaining faction sounds a bit dodgy, though. The most lucrative (time/gain-efficiency) is HFFF, but it's boring as hell. I'm hoping they'll add a more fun way, like a Dungeon Guide book for their Elite missions, or the ability to receive faction for every kill in those dungeons. It would definitely revamp those areas.
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You just gave me an idea. Why not add Dungeons, like in EN, to Prophecies, Factions, and Nightfall. Technically, the only dungeon out there is Sorrow's Furnace (which is in need of a rework, along with the Titan Quests and Tombs).
3 or so in each area would be nice, that would mean 21 in Tyria (although 3 on the Ring of Fire would be a bit much due to it's size, maybe one there, so 19), 12 in Factions, 15 in Nightfall. Or something like that. The 3 in the Echovald Forest/Jade Sea can give faction for their respective faction, the ones in NF can give SS/LB points. So the amount of grind, but far from work, would be reduced for these titles. (That would make even workaholics like SlipknotOFA happy).
Quote:
Originally Posted by bungusmaximus
400 hours??? and then blame aNet because you spent 400 hours on getting GWAMM? Go outside, there's things there like daylight and oxygen . I could sue Marlboro when I die of lung cancer, but hell, it was me who started smoking :P. gz on the title though .
I agree to you to some extent though, but it's too late now to radically change titles around. I think they will only do minor tweaks.
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Agreed on the first part, on the second part, it's never too late. Not until everyone stops playing GW.
Quote:
Originally Posted by Sjeng
I so agree with all of the above! :')
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Why agree to what I said? It was mostly a joke lol
I just expect changes and reduce in grind. More ways to get points>>>>reducing numbers>>what we currently have.
Quote:
Originally Posted by Miss Drops Az
Well, if we are discussing what people call grind here, then the biggest grind title is surely the HA title?? so I think before they attack teh other titles, that this one is the top of the list to be reduced .
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Technically, none of the PvP titles (I don't count Kurzick/Luxon as a PvP title) are grind titles. Because you get points per win, and each match is different. Also, only those who really want to grind *or those who like that arena* does the same arena again... and again... and again. Other people do different arenas. Hero is the hardest PvP title to max, and it should be. Only change to the HA titles, imo, should be a removal of all ranks except the wolf, phoenix, and dragon (wolf replaces tiger in ranks). *Reasoning for wold over the others: the Wolf, like the Deer, is just a head so it shows a bigger difference in the rank(that's why no tiger), and Wolf>Deer in looks anyways (that's why no Bambi)*
Quote:
Originally Posted by tazer
Few things why the questing title propably won't get implemented:
1) They are still adding new quests from time to time (M.O.X. quest for example)
2) There would be need for some sort of marker to clearly see where are the quests that we are currently missing. Just like for missions and vanquishes, but those two are much easier to mark than HUNDREDS of quests.
3) This would require this title to be retroactive and imo it makes it much more difficult to implement
The idea of such a title is nice, but reality can be harsh :P
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1) The cross-continent quests don't have to count, and it wouldn't be too hard to increase the number of the title once every few months.
2) They already have a "prototype" of this with the Scrying Pool. We can make the Vision of Glint, Togo (in Tahnnakai Temple), and Kormir's Avatar (in Chantry of Secrets) to hold the list/repeatable quests *imo, some quests should be repeatable, but that has too many exploits*. We don't really need a list as well, most people will have to settle with a homemade list from wiki and crossing things off.
3) Cannot argue with that, however, it would be a good add for a monthly update, as it would be a big change, and until they can get it worked out to work like the Legendary Titles (because of not every character being able to do every quest, the amount of quests you have to do must be determined by your character's origin), they can set it up like the old Skill Hunter title (which didn't matter what campaign you did the quests, as long as you did the quests).
So your reasons for why it won't happen can be by-passed with a temporary system until a real one gets made.
Quote:
Originally Posted by Shadowspawn X
At a conservative 30 chests per hour it take 333 hours to max treasure hunter. If you don't decrease the cap of TH it doesn't matter which toon you run the chest on and the total time grind for this title will not be eased. You will get a few random chest added to your title you happen upon while playing if it was account based which only will add up to 1% - 3% as I pointed out in my other post.
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Actually, it does reduce the amount of time grind you do. If you want the title on multiple characters, for example, we'll say 5 characters, instead of 10k, you have 50k. 333 hours times 5= 1665 hours. It's even worse if you have 10 characters like me and Miss Droppin Az, where you have 100k to max on every character and 3330 hours of active grind. However, making them account based reduces the grind to 10k no matter what. Is it still grind? Yes, but people will have more incentive to open chests and the golds will all be together in the title, therefore needing a lot less grind if you just get these two titles on the side.
As for your 1-3%, that is only for those who focus on opening/identifying on a single character (where more then likely, they only do so on other characters by accident), however for those who spread it out, it would go up much more (mine would go up by about 1k in each title, more if what deleted characters did count, but I won't count on that).
If you still don't understand, I cannot help you.
Quote:
Originally Posted by Miss Drops Az
I would like to do that, but I could only if they did the account wide gwamm I guess as my gwamm was a pre survivor char... "Gods Among Gods"? or GAGs maybe?
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I suggest the title "The Legend of <Character Name>" Which still goes with the Anchorman theme (The Legend of Ron Burgundy is the sub-title of the name of the movie afterall) Gods among gods does not go with Anchorman.
Last edited by Konig Des Todes; Oct 02, 2008 at 03:56 PM // 15:56..
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Oct 02, 2008, 04:28 PM // 16:28
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#178
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Quote:
Originally Posted by Azazel The Assassin
I suggest the title "The Legend of <Character Name>" Which still goes with the Anchorman theme (The Legend of Ron Burgundy is the sub-title of the name of the movie afterall) Gods among gods does not go with Anchorman.
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I'd go with that.. Ive always wanted to be a leg end after all, we'd be stumped without them (sorry).
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Oct 02, 2008, 04:29 PM // 16:29
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#179
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Frost Gate Guardian
Join Date: Dec 2005
Location: Newport Ky
Guild: Order Of Fallen Angels
Profession: Mo/Me
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Quote:
Originally Posted by Azazel The Assassin
You do realize that you are now going back on everything you started saying? Right?
You just gave me an idea. Why not add Dungeons, like in EN, to Prophecies, Factions, and Nightfall. Technically, the only dungeon out there is Sorrow's Furnace (which is in need of a rework, along with the Titan Quests and Tombs).
3 or so in each area would be nice, that would mean 21 in Tyria (although 3 on the Ring of Fire would be a bit much due to it's size, maybe one there, so 19), 12 in Factions, 15 in Nightfall. Or something like that. The 3 in the Echovald Forest/Jade Sea can give faction for their respective faction, the ones in NF can give SS/LB points. So the amount of grind, but far from work, would be reduced for these titles. (That would make even workaholics like SlipknotOFA happy).
Agreed on the first part, on the second part, it's never too late. Not until everyone stops playing GW.
Why agree to what I said? It was mostly a joke lol
I just expect changes and reduce in grind. More ways to get points>>>>reducing numbers>>what we currently have.
Technically, none of the PvP titles (I don't count Kurzick/Luxon as a PvP title) are grind titles. Because you get points per win, and each match is different. Also, only those who really want to grind *or those who like that arena* does the same arena again... and again... and again. Other people do different arenas. Hero is the hardest PvP title to max, and it should be. Only change to the HA titles, imo, should be a removal of all ranks except the wolf, phoenix, and dragon (wolf replaces tiger in ranks). *Reasoning for wold over the others: the Wolf, like the Deer, is just a head so it shows a bigger difference in the rank(that's why no tiger), and Wolf>Deer in looks anyways (that's why no Bambi)*
1) The cross-continent quests don't have to count, and it wouldn't be too hard to increase the number of the title once every few months.
2) They already have a "prototype" of this with the Scrying Pool. We can make the Vision of Glint, Togo (in Tahnnakai Temple), and Kormir's Avatar (in Chantry of Secrets) to hold the list/repeatable quests *imo, some quests should be repeatable, but that has too many exploits*. We don't really need a list as well, most people will have to settle with a homemade list from wiki and crossing things off.
3) Cannot argue with that, however, it would be a good add for a monthly update, as it would be a big change, and until they can get it worked out to work like the Legendary Titles (because of not every character being able to do every quest, the amount of quests you have to do must be determined by your character's origin), they can set it up like the old Skill Hunter title (which didn't matter what campaign you did the quests, as long as you did the quests).
So your reasons for why it won't happen can be by-passed with a temporary system until a real one gets made.
Actually, it does reduce the amount of time grind you do. If you want the title on multiple characters, for example, we'll say 5 characters, instead of 10k, you have 50k. 333 hours times 5= 1665 hours. It's even worse if you have 10 characters like me and Miss Droppin Az, where you have 100k to max on every character and 3330 hours of active grind. However, making them account based reduces the grind to 10k no matter what. Is it still grind? Yes, but people will have more incentive to open chests and the golds will all be together in the title, therefore needing a lot less grind if you just get these two titles on the side.
As for your 1-3%, that is only for those who focus on opening/identifying on a single character (where more then likely, they only do so on other characters by accident), however for those who spread it out, it would go up much more (mine would go up by about 1k in each title, more if what deleted characters did count, but I won't count on that).
If you still don't understand, I cannot help you.
I suggest the title "The Legend of <Character Name>" Which still goes with the Anchorman theme (The Legend of Ron Burgundy is the sub-title of the name of the movie afterall) Gods among gods does not go with Anchorman.
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Not really do you think I really like going threw each charchter and doing that book over and over again I mean it was fun the first time. But doing it again and again just to get to r5 is bad. Im not even gwmaa but the titles that I work on I dont want them just handed to me to get just beacuse everyone wants gwmaa... I have fun working on the title that im working on which right now is just the treasure and the keys ive and i would love the keys to be one every charchter less money ... think right now its on r3 going on 4.
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Oct 02, 2008, 04:37 PM // 16:37
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#180
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Ascalonian Squire
Join Date: Feb 2006
Guild: Tiny Siege Turtles
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Quote:
Originally Posted by Azazel The Assassin
2) They already have a "prototype" of this with the Scrying Pool. We can make the Vision of Glint, Togo (in Tahnnakai Temple), and Kormir's Avatar (in Chantry of Secrets) to hold the list/repeatable quests *imo, some quests should be repeatable, but that has too many exploits*. We don't really need a list as well, most people will have to settle with a homemade list from wiki and crossing things off.
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Only thing is, that Scrying Pool doesn't behave like a marker. It's just a list and quick reminder of eleven events.
Forcing players to use wikipedia isn't a good idea also, as everything else in game that can be shown as a title can be figured out without external sources (okay, death-leveling isn't that obvious, but you know what I mean :P). You see every vanquish/mission done, you see what elites did you capture and with a small help of Priest of Balthazar you know which are missing. I'm not saying that players don't or shouldn't use wiki, but getting a list of quests (especially when some quests are outside of towns) is clearly forcing players to do that.
Quote:
Originally Posted by Azazel The Assassin
I suggest the title "The Legend of <Character Name>" Which still goes with the Anchorman theme (The Legend of Ron Burgundy is the sub-title of the name of the movie afterall) Gods among gods does not go with Anchorman.
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I'm not a fan of KoaBD r7, but it's a nice and consequent name
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